Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.
|Published (Last):||13 August 2016|
|PDF File Size:||17.65 Mb|
|ePub File Size:||20.81 Mb|
|Price:||Free* [*Free Regsitration Required]|
With the Memorial Day weekend keeping my players busy we did not gather around the gaming table this week, which means playtesting those rules will have to wait. Spoilers for any of my players reading this before our next session — they will encounter a potential ship-to-ship combat situation. Or did they think commandeering that mercenary ship was going to be easy? They beat the big bad evil creature, found a decrepit old spelljammer ship and they were off to the stars. In the vastness of space, among the crystal spheres floating in the phlogiston, the dynamics of ground-based adventures are completely different.
Any of the species or creatures in your Monster Manual and the like are members of a universal community and their place within it is more akin to various alien species in science fiction. Since the party took command of their own ship right away, they spend a good amount of time talking among themselves on how best to operate their vessel as an adventuring tool. As the DM, watching and listening to their engagement with each other is incredibly fun and informative, giving me insights into what interests them and their characters.
The players love recruiting new crew members, hashing out employment contracts with them and putting them to the test on trial runs. Because the vastness of wildspace can make for strange companions, these NPC allies and crew are sometimes monstrous in nature.
This saves me time from having to create fully fleshed out, leveled-up NPCs and adds a ton of variety. Nerdarchy Patreon patrons could use the monthly Friend or Foe, or even Monster Menagerie creatures to fulfill similar functions. What has resulted is a very dynamic game, both for action and roleplaying development. Because the player group is generally small, adding their NPC crew members means they can tackle bigger challenges.
This is a lot of fun for me as the DM, since I can throw larger or more monsters at them then they might otherwise be able to handle. From a roleplaying perspective, the players have developed into leaders and specialists both on and off the ship, creating narrative arcs between themselves with their favorite crew members.
This technique also turned about to be a sort of litmus test to gauge NPCs against, too. I was delighted to discover he roleplayed the NPC wonderfully, representing her personality and motivation spot-on.
DMs and players alike sometimes find it frustrating to accumulate large amounts of treasure and wealth. For DMs, excessive player wealth means they can circumvent or overcome certain challenging situations simply by throwing gold at the problem. On the other side of the coin, players love to acquire treasure but often wonder what they can use it to buy.
Operating and maintaining a ship on space adventures can be expensive. More crew means more supplies are needed, too. And those crew members expect to be paid! Each full-time crew receives room and board on the ship, and is paid a portion of the contract fee for every job — whether they were directly involved or not. From the other half, each NPC crew member received one percent, and the remaining amount is split equally between the PCs individually.
One-time hirelings or trial run potential crew members are paid differently. For example, their first big job to find out what happened to a kidnapped dwarven forgemistress paid gp, or gp if they found and rescued her safely they did. So right off the bat, gp was put into the safe aboard the ship. Their sole crew member at the time, Lagdush the goliath and former impound lot attendant, received 7gp and 5sp.
It would take Lagdush just over 37 days to earn that much at his job. And the party bought him a set of armor, too. If Lagdush wanted to sell his studded leather and go back to his old life, he could live his old lifestyle for days without working from that alone.
When it comes to supplies and maintenance, the players really enjoy going shopping for things to store on their ship. Not content for rations and hard tack, the players generally drop a lot of coin on fine foods and drinks. These have come in handy for times when they find people in need of rescue that can grab a weapon and help fight, for example. Every failed navigation check is an extra roll on the random encounters in space chart!
Getting into space battles with sentient meteors and space dragons, ramming into other ships and passing through acidic space clouds can cause a lot of wear and tear on a spelljammer. Repairs can be costly, but necessary to continue adventures in space.
A big part of my Spelljammer game involves various tables. For example, on a day trip through wildspace, I would have them make three navigation checks to avoid straying off course. As regards my tables and charts, I created them before we really got into the Spelljammer side of the campaign, as well as before I was aware of Chartopia. Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website.
These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. Like this: Like Loading Similar Posts.
Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website.
These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary Always Enabled. Non-necessary Non-necessary. Sorry, your blog cannot share posts by email.
With the Memorial Day weekend keeping my players busy we did not gather around the gaming table this week, which means playtesting those rules will have to wait. Spoilers for any of my players reading this before our next session — they will encounter a potential ship-to-ship combat situation. Or did they think commandeering that mercenary ship was going to be easy? They beat the big bad evil creature, found a decrepit old spelljammer ship and they were off to the stars.
5E D&D in space with Spelljammer is back!
All artwork in this document is published under either Creative Commons or a similar free-as-in-speech licensing. Please contact me to correct any errors or omissions. I tried my absolute best to stay as open source as possible. Imagine a universe where square worlds spin around gemstone suns. Where planets lie cradled in the roots of an oak tree so vast its leaves twirl around brightly burning suns. Where ships of wood sail the void between worlds and do battle with catapult and ballista, spell and sword, where an asteroid may be a safe harbor, a slaver's den, or a hungry creature eager to devour any that pass by.