Though the structure is crumbled and perpetually shrouded in mist, more than one of the caravans I've guided through these lands have seen Dragonspear Castle from afar and expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek anything like sanctuary from Dragonspear. Built by an adventurer named Daeros after he found a wealth of gems in a sunken dwarven settlement, Dragonspear Castle was erected above the very caverns where that settlement— fallen Kanaglym— was interred. Two hundred years ago, sorcerous machinations brought about the fall of Daeros and the opening of an infernal portal in the depths of the castle. Discovering that the portal yet existed, but unable to destroy it, they established the Hold of Battle Lions, a fortified temple of Tempus , in an attempt to prevent anything from coming through.
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This quest consists of two main parts. First you must find entrance to the caves and explore it. This will allow the party to get into the palace basement in which you can find Hephernaan.
Both parts are thoroughly described below. Once you reach the location, start moving in northeastern direction. It is best to remain on the main path so that you won't get lost. You must be ready to eliminate two groups of orogs and worgs on your way and one group of Hill Giants. In each of these encounters you must try to eliminate the leaders as quickly as possible - they are most dangerous. Once you reach the corner of the map, open the world map and go to the previously unavailable Underground River it's on the east from the pass.
Turn east after reaching the new map. Then go to the north. Your destination is a crusaders' camp in front of which you will encounter a few crusaders accompanied by a giant Cyclops.
You can try talking with the Cyclops, but in the end you will be forced to attack the enemies. Once the battle starts, focus on healing party members which are fighting with the Cyclops - they will be risking receiving serious damage. Once the battle is won, examine Cyclops corpse and take Seal of Caelar. You will be able to use it in a few places in order to mislead the crusaders. Among these places is Dragonspear castle in which, thanks to the seal, you will be able to perform a small reconnaissance just now it is optional.
Open the large gate and attack some new crusaders standing on the other side. Select the attack targets wisely as you must defeat a large group of enemies if you want, you can lure some of them more to the south. Once the area is secure, select the northern entrance to the cave complex. You don't need to attack the mercenaries and crusaders gathered in the first chamber - no one will recognize you. You can ignore the southern part of the caves unless you want to explore them very thoroughly and go immediately to the north.
Two sahuagin creatures - Gurgle and Floss - will stop you. If you want, you can try defeating these strong monsters in combat, but it is a better idea to tell them some story and by doing so being allowed to move further.
Telling them story is not complicated - simply select the longest dialogue options and don't end the story too early. Once you get through with strength or peacefully you must reach the upper right corner of the map and then turn to the west. Don't bother about the crusader patrols you will pass by on your way, they shouldn't stop your party. Once you reach the western border of the map, turn to the south and reach the place where the Ettin Ghost is located.
You can avoid combat by telling the giant that he is a ghost and then promising him that you will find his weapon The Lost side quest - you don't need to complete it. Go a bit more to the south and you will reach the place marked on the above picture in which you can place the Barrel of Bwoosh! Now go to the north and you will reach the gate that leads to Warrens location.
Sadly, the gate is guarded. After initiating a conversation with Turin Brassbreaker, it is best to shown him the Caelar seal which you obtained from the Cyclops corpse.
Then you should hide your true identity and order him to unlock the passage. This will allow you to get through the gate without having to fight an unnecessary battle. Ignore the new crusaders and go north in order to reach the elevator shown on the above picture.
It is operated by Einer and Betror who luckily aren't very wise. Select any excuse in order to guarantee the right to use the elevator and reach the Dragonspear Castle Basement. Soon after leaving the elevator the team will encounter a group of crusaders led by Belben. Don't count on avoiding the battle even if you show the Caelar seal. Luckily, winning this battle won't be hard try to eliminate the enemy cleric quickly.
After the battle you must decide how to behave. If you want to find Hephernaan as quickly as possible, then go through the main corridor to the northeast and after reaching the closed gate enter the northwestern room. You will enter the chamber when Hephernaan will be speaking with his master. After a short conversation the battle will start. Focus only on attacking Hephernaan because after receiving enough damage he will escape from there. Then you can continue the battle with remaining enemies among them wizards Olvenaun and Esserin or a better option you can immediately escape to the elevator.
If during the conversation with Torsin de Lancie in Coalition Camp you agreed on poisoning crusaders' supplies and you received the poison, now you can realize that plan. The water supplies are located in the western room shown on picture 1. In order to poison them you must click one of the barrels and then defeat Water Mephit. Food supplies are located in eastern room shown on picture 2.
In this case no one will attack the team after poisoning the food supplies. If you decided to poison the water supplies or food supplies, then after returning to the main corridor you will be stopped by sergeant of a new crusaders' group. Soon after the battle with crusaders will start, Hephernaan with other mages Olvenaun and Esserin will join the fight.
You can react to that in a few ways - immediately escape to the elevator; attack Hephernaan, force him to teleport someplace else and then escape yourself to the elevator; finish all battles. The last option isn't recommended if you don't have a very strong party and if you don't have additional healing supplies and spells which will be useful during the escape. You must return to the elevator which travels between the basement and the caves.
You should move there just after you are detected by Hephernaan because the game will allow the party to use the elevator even if the protagonists are chased by crusaders. After returning to the caves a short conversation with Einer and Betror will start. Just like before, select any explanation to get rid of them. First reach the southern exit from Warrens.
Once you're back in the giant cave complex Underground River , start going through the same way towards the exit in the eastern corner of the map. Don't hope that it will be a safe trip - other crusaders will be alarmed and the people you encounter on your way will attack you.
Similarly as in case of fights in castle basement, you can decide whether you want to fight all enemies or only the ones that are standing on your way. The largest group of enemies is located in supply point near the cave exit. Reach the southern edge of the map after leaving the caves. Go back to Coalition Camp after opening the world map. There one of the guards will inform you that the commanders went to the meeting with Caelar Argent in order to negotiate a peaceful solution of the conflict.
Select Dead Man's Pass from the world map. You will automatically join the negotiations after arriving. The negotiations will be very linear. No matter whether you agree to give yourself in Caelar hands in exchange for stopping the bloodshed or you protest against the idea, both sides will walk away and start preparations for great war. All logos and images are copyrighted by their respective owners. Game Guides. Games Encyclopedia. Release Dates.
BG: Siege of Dragonspear Guide. Game Guide. Coalition Camp. Exploring the caves under Dragonspear castle - Main quest.
Table of Contents. Walk through the pass while fighting weaker monsters on your way. Cyclops and crusaders are protecting the entrance to the caves and you must defeat him. You can tell a story to Gurgle and Floss or you can attack them. Hephernaan is located in one of the northern chambers. It is best to quickly escape to the elevator.
This time the crusaders gathered in the cave will attack the party. After reaching the pass you will meet with Caelar. The outcome is predetermined - both sides will walk away without reaching an agreement. Important information. Color coding in the guide How to begin the expansion? Locations of potential party members.
Korlasz Family Tomb. Ducal Palace. Map and location description - M2 Assassins at the palace - main quest Journey to the north - main quest Side Quests. Three Old Kegs. Map and location description - M3 Side Quests. Elfsong Tavern and Sorcerous Sundries. Map and location description - M4 Side Quests.
Dragonspear Castle Exterior
Across the hallway in the storage room are the water supplies. After poisoning the supplies we are confronted by a crusader sergeant and some guards. Shortly afterward Hephernaan along with two other mages, Olvenaun and Esserin , appear. We must flee back to the Coalition Camp. Chapter Ten Intro. Like Liked by 1 person. Play on, and you might come across an old possibly forgotten foe.
Share on Facebook Share on Twitter. Pre-orders have now officially opened for Ghosts of Dragonspear Castle. All sales will be managed by Gale Force Nine. Simply pre-order here: gf9-dnd. Against the backdrop of the Sundering, brave adventurers must protect the town of Daggerford against an insidious foreign threat while forging alliances, exploring dungeons, and battling monsters. The action moves from the Lizard Marsh to the orc-infested hills, finally culminating in a deadly altercation amid the crumbling ruins of the legendary Dragonspear Castle.
The castle, once the home of famed dwarven adventurer Daeros Dragonspear, contains both a portal to a hellish dimension and a passage to the Underdark and has for years been a launching point for raids by evil monsters and marauders. A subterranean river runs below the castle, which contains a detour to the Fountain of Nepenthe, a portal that attracts deceased souls and takes them to the Fugue Plane. About a decade ago, a concentrated effort by local municipalities including Daggerford , Waterdeep , and Baldur's Gate finally cleaned the castle out for good. A shrine to Tempus is now the distinguishing feature of the stronghold, as the army that has remained at Dragonspear now works to protect the castle from invading creatures. According to legend, Daeros befriended a copper dragon and built his keep around him in mutual protection. Daeros was often seen riding his dragon friend while carrying a spear hence the castle's name.
Dragonspear Castle Basement
It had a long and storied history within Western Heartlands. The first years or so of the castle's history was chronicled in the book, A Historical Treatise of Dragonspear Castle. It was built across three low hills  on the southwestern edge of the High Moor , east of Trollbark Forest and just north of where the Coast Way joined the Trade Way. Within the Misty Forest was a small cave that connected to the subterranean waterway that passed under the castle. Extensive tunnels were dug under the keep, connecting with the subterranean Nepenthe River ,    the abandoned city of Kanaglym , and the greater depths of the Underdark. The caves and tunnels beneath the castle housed colonies of giant, incandescent fungi,  some of which released clouds of deadly mold.